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Category: Dev (B)log

In this category I’ll write short articles on a weekly basis to discuss the progress I make and the challenges I meet on the projects I’m working on. These logs will typically focus on high-level overviews and gameplay examples, and usually won’t include code snippets, but I will gladly provide them if there is any demand.

Posted on January 8, 2018November 15, 2019 Dev (B)log

Westward dev log #11: Shopping

The main focus of the work since the last dev log was to lay down the basis of the building system. Buildings in Westward will... Read more

Posted on December 18, 2017 Dev (B)log

Westward dev log #10: Inventory and Equipment

Most of the visible progress since the last dev log pertains to the completion of the inventory and equipment systems. The corresponding menu was already... Read more

Posted on November 27, 2017November 27, 2017 Dev (B)log

Westward dev log #9: Forests and Crafting

The two main improvements of these past two weeks are the completion of the crafting system and the addition of forests to the landscape. Several... Read more

Posted on November 13, 2017 Dev (B)log

Westward dev log #8: Super basic demo

The very first playable demo of Westward is now online! You can “play” it at this address. Please note that this is a very, very... Read more

Posted on October 23, 2017October 23, 2017 Dev (B)log

Westward dev log #7: Working on the UI

This dev log was delayed by a week because I was insanely busy with other stuff. This will be a short entry this time, because... Read more

Posted on October 2, 2017 Dev (B)log

Westward dev log #6: Networking, Pathfinding and Australia

These have been productive two weeks, with significant progress in the direction of an actual game. Networking My first goal was to have all the... Read more

Posted on September 18, 2017September 18, 2017 Dev (B)log

Westward dev log #5: back to Phaser

I have been following the Phaser 3 dev log for months now, getting increasingly more enthusiastic as the engine matures. Both in terms of performance... Read more

Posted on September 4, 2017September 5, 2017 Dev (B)log

Westward dev log #4 : improvement of procedural tools

I’ve been almost fully back at work on the algorithms that I’ll use to eventually build the world for my game. As a reminder, a... Read more

Electron and NW.js logos
Posted on August 21, 2017August 21, 2017 Dev (B)log

Westward dev log #3: making a desktop app

As the project is still in an early stage, I’m exploring a lot of different things to have a clear view of what could be... Read more

Posted on August 7, 2017 Dev (B)log

Westward dev log #2: procedural terrain generation

In the previous log, I discussed a way to manage a very large map, and raised the concern of having to actually populate such a... Read more

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