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Category: Articles

This category contains articles on aspects of the development of some of my projects. They present the solutions I implemented to tackle particular challenges. Although they often explain parts of the source code, they typically don’t guide you through the implementations step-by-step, focusing rather on the main idea behind the solution. For more step-by-step guides, feel free to contact me to request a tutorial!

Posted on June 14, 2017June 16, 2017 Articles Tutorials

Implementing a Custom Binary Protocol for your game

Let’s decompose the term “custom binary protocol”. In networking, a protocol is a set of rules about how several entities should communicate. In the context... Read more

Posted on April 5, 2017January 30, 2018 Articles

Interest management for multiplayer online games

Interest management is a very important technique to make massively multiplayer online games scale better. In this article, I’ll first start by explaining what it... Read more

Posted on March 19, 2017January 30, 2018 Articles

Clients synchronization in Phaser Quest

In a previous article, I explained the basics of making a multiplayer online game. From there, many improvements are possible and desirable with respect to... Read more

Posted on March 19, 2017March 19, 2017 Articles

Latency estimation in Phaser Quest

In this article, I’ll explain how the server of Phaser Quest keeps track of the latency of all connected player throughout the game. The code... Read more

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