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Category: Tutorials

This category contains game development tutorials whose aim is to guide you step-by-step through the implementation of small games that focus on a few specific features. They typically cover features I had to implement in some of my games and that are likely to be useful to many people. Don’t hesitate to contact me if you want to suggest a tutorial topic that would interest you! For articles on the practical implementation and integration of features in real projects, see the category dev topics.

Posted on June 9, 2022June 10, 2022 Tutorials

[Update] How to manage big isometric maps with Phaser 3.5

Jerome did a great job introducing the chunking script and then explaining how to implement it in his article. Since then, Phaser’s API has evolved... Read more

Posted on December 9, 2018December 10, 2018 Tutorials

Why shaders are cool and how to use them in Phaser 3

This article introduces you to what shaders can do. I’ll showcase a few cool effects you can achieve with custom shaders and show how to... Read more

Posted on October 28, 2018November 7, 2018 Tutorials

How to save and load player progress with localStorage

This short tutorial and the demo that goes with it illustrate how you can save player progress in your Phaser 3 game using localStorage. That... Read more

Posted on March 6, 2018 Tutorials

A to Z guide to pathfinding with Easystar and Phaser 3

Pathfinding is a technique that consists in computing the shortest path between two points. It is ubiquitous in video games to compute the paths that... Read more

Posted on February 24, 2018March 6, 2018 Tutorials

How to manage big maps with Phaser 3

Tilemaps are great data structures to store all kind of useful information about your game world. However, if you world is very big (like, several... Read more

Posted on February 1, 2018 Tutorials

How to deploy your multiplayer Phaser game on Heroku

In a previous tutorial, we looked at how to make a basic multiplayer online game with Phaser, Node.js and Socket.io. Hopefully you managed to clone... Read more

Posted on June 14, 2017June 16, 2017 Articles Tutorials

Implementing a Custom Binary Protocol for your game

Let’s decompose the term “custom binary protocol”. In networking, a protocol is a set of rules about how several entities should communicate. In the context... Read more

Posted on March 6, 2017February 2, 2018 Tutorials

How to make a multiplayer online game with Phaser, Socket.io and Node.js

In this tutorial, we will see how to program the client and server of a very basic real-time multiplayer online game, and how to make... Read more

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