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Month: February 2018

Posted on February 24, 2018March 6, 2018 Tutorials

How to manage big maps with Phaser 3

Tilemaps are great data structures to store all kind of useful information about your game world. However, if you world is very big (like, several... Read more

Posted on February 19, 2018 Dev (B)log

Westward dev log #13: Shaping up

Progress has been made on various fronts to the extent that several gameplay loops will soon be closing in. The battle interface has been improved... Read more

Posted on February 1, 2018 Tutorials

How to deploy your multiplayer Phaser game on Heroku

In a previous tutorial, we looked at how to make a basic multiplayer online game with Phaser, Node.js and Socket.io. Hopefully you managed to clone... Read more

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