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Dev (B)log

Westward dev log #23: world making 2.0

Posted on February 3, 2019

It has been a while since the last Westward dev log, but it doesn’t mean I have stopped the development. In this post I discuss the reason for the delay, what are the changes in the new update, and what is the plan until next time. Professional commitments Aside from…

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Tutorials

Why shaders are cool and how to use them in Phaser 3

Posted on December 9, 2018December 10, 2018

This article introduces you to what shaders can do. I’ll showcase a few cool effects you can achieve with custom shaders and show how to apply them to your Phaser 3 game. I will provide a high-level explanation of what shaders are. I will not however cover in details all…

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Dev (B)log

Westward dev log #22: organic settlements and tutorial

Posted on November 30, 2018

As announced in the previous dev log, this new update introduces a significant shift in the gameplay in the form of what I call “organic settlements“. In addition, a brand new tutorial mode makes its apparition to help introduce the new mechanics. Before I detail this further, let me also…

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Tutorials

How to save and load player progress with localStorage

Posted on October 28, 2018November 7, 2018

This short tutorial and the demo that goes with it illustrate how you can save player progress in your Phaser 3 game using localStorage. That is, how to make sure that your players can leave the game, shut down their browser, then come back to it and resume seamlessly from…

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Dev (B)log

Westward dev log #21: new HUD and big changes in perspective

Posted on October 28, 2018

The recent work has focused on reworking the HUD a bit. It’s not visible yet in the online demo because not everything is settled and stable yet. You can see a glimpse of it below: The menu icons have moved from the bottom-right, to now be aligned around the minimap…

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Dev (B)log

Westward dev log #20: War

Posted on September 17, 2018

Following the reshuffling of the planning discussed in the last dev log, the past three weeks have been quite productive, seeing a lot of progress in terms of a core pillar of the game: the enemy civilization. Click here to play the demo and discover the changes discussed in this…

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Dev (B)log

Westward dev log #19: Refocusing

Posted on August 26, 2018

It has been more than two months since the last dev log, but it doesn’t mean that development has stopped! There is progress, albeit a bit less than what you could have expected in less sunny months. I’ll begin by addressing what the title is referring to, before moving on…

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Dev (B)log

Westward dev log #18: New buildings and player progression

Posted on June 18, 2018

Click here to play the demo and discover the changes discussed in this post. There has been progress on multiple fronts since last time! The most obvious one is the complete relooking of the buildings (see credits section of the Westward page for more information on the artist). On the…

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Dev (B)log

Westward dev log #17: Cartography

Posted on May 28, 2018May 29, 2018

The last few weeks have been busy with talking to people. I have started actively discussing with many artists of different kind to try to get a better vision of the art direction of the game, as well as work on the buildings. Nothing new to show in that respect…

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Dev (B)log

Westward dev log #16: Gameplay footage and turn-based economy

Posted on April 30, 2018

If you follow me/Dynetis games in any way, you probably have seen the very short gameplay video I have posted a few days ago. In case you didn’t, here it is: It’s a 1min. clip featuring several gameplay slices. It’s very basic, nothing stunning to see, it’s not a trailer….

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