Phaser – Dynetis games https://www.dynetisgames.com Wed, 07 Nov 2018 21:13:51 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.10 https://www.dynetisgames.com/wp-content/uploads/2017/03/cropped-logo-32x32.png Phaser – Dynetis games https://www.dynetisgames.com 32 32 125619711 How to save and load player progress with localStorage https://www.dynetisgames.com/2018/10/28/how-save-load-player-progress-localstorage/ https://www.dynetisgames.com/2018/10/28/how-save-load-player-progress-localstorage/#respond Sun, 28 Oct 2018 17:21:01 +0000 http://www.dynetisgames.com/?p=924 This short tutorial and the demo that goes with it illustrate how you can save player progress in your Phaser 3 game using localStorage. That...

The post How to save and load player progress with localStorage appeared first on Dynetis games.

]]>
https://www.dynetisgames.com/2018/10/28/how-save-load-player-progress-localstorage/feed/ 0 924
A to Z guide to pathfinding with Easystar and Phaser 3 https://www.dynetisgames.com/2018/03/06/pathfinding-easystar-phaser-3/ https://www.dynetisgames.com/2018/03/06/pathfinding-easystar-phaser-3/#respond Tue, 06 Mar 2018 14:06:54 +0000 http://www.dynetisgames.com/?p=764 Pathfinding is a technique that consists in computing the shortest path between two points. It is ubiquitous in video games to compute the paths that...

The post A to Z guide to pathfinding with Easystar and Phaser 3 appeared first on Dynetis games.

]]>
https://www.dynetisgames.com/2018/03/06/pathfinding-easystar-phaser-3/feed/ 0 764
How to manage big maps with Phaser 3 https://www.dynetisgames.com/2018/02/24/manage-big-maps-phaser-3/ https://www.dynetisgames.com/2018/02/24/manage-big-maps-phaser-3/#respond Sat, 24 Feb 2018 20:45:07 +0000 http://www.dynetisgames.com/?p=726 Tilemaps are great data structures to store all kind of useful information about your game world. However, if you world is very big (like, several...

The post How to manage big maps with Phaser 3 appeared first on Dynetis games.

]]>
https://www.dynetisgames.com/2018/02/24/manage-big-maps-phaser-3/feed/ 0 726
Westward dev log #5: back to Phaser https://www.dynetisgames.com/2017/09/18/westward-dev-log-5-phaser/ https://www.dynetisgames.com/2017/09/18/westward-dev-log-5-phaser/#respond Mon, 18 Sep 2017 13:24:14 +0000 http://www.dynetisgames.com/?p=591 I have been following the Phaser 3 dev log for months now, getting increasingly more enthusiastic as the engine matures. Both in terms of performance...

The post Westward dev log #5: back to Phaser appeared first on Dynetis games.

]]>
https://www.dynetisgames.com/2017/09/18/westward-dev-log-5-phaser/feed/ 0 591
Project Ensemble : making a collective game https://www.dynetisgames.com/2017/04/20/project-ensemble/ https://www.dynetisgames.com/2017/04/20/project-ensemble/#comments Thu, 20 Apr 2017 15:59:31 +0000 http://www.dynetisgames.com/?p=391 Project Ensemble is an experiment in crowd design, where players, developers and artists collaborate to collectively design a browser-based multiplayer online game. Ensemble is currently...

The post Project Ensemble : making a collective game appeared first on Dynetis games.

]]>
https://www.dynetisgames.com/2017/04/20/project-ensemble/feed/ 1 391
How to make a multiplayer online game with Phaser, Socket.io and Node.js https://www.dynetisgames.com/2017/03/06/how-to-make-a-multiplayer-online-game-with-phaser-socket-io-and-node-js/ https://www.dynetisgames.com/2017/03/06/how-to-make-a-multiplayer-online-game-with-phaser-socket-io-and-node-js/#comments Mon, 06 Mar 2017 23:20:21 +0000 http://35.156.160.236/?p=52 In this tutorial, we will see how to program the client and server of a very basic real-time multiplayer online game, and how to make...

The post How to make a multiplayer online game with Phaser, Socket.io and Node.js appeared first on Dynetis games.

]]>
https://www.dynetisgames.com/2017/03/06/how-to-make-a-multiplayer-online-game-with-phaser-socket-io-and-node-js/feed/ 44 52