Tutorials – Dynetis games https://www.dynetisgames.com Fri, 10 Jun 2022 09:07:26 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.10 https://www.dynetisgames.com/wp-content/uploads/2017/03/cropped-logo-32x32.png Tutorials – Dynetis games https://www.dynetisgames.com 32 32 125619711 [Update] How to manage big isometric maps with Phaser 3.5 https://www.dynetisgames.com/2022/06/09/update-how-to-manage-big-isometric-maps-with-phaser-3-5/ https://www.dynetisgames.com/2022/06/09/update-how-to-manage-big-isometric-maps-with-phaser-3-5/#respond Thu, 09 Jun 2022 16:09:41 +0000 https://www.dynetisgames.com/?p=1175 Jerome did a great job introducing the chunking script and then explaining how to implement it in his article. Since then, Phaser’s API has evolved...

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Why shaders are cool and how to use them in Phaser 3 https://www.dynetisgames.com/2018/12/09/shaders-phaser-3/ https://www.dynetisgames.com/2018/12/09/shaders-phaser-3/#respond Sun, 09 Dec 2018 21:06:27 +0000 http://www.dynetisgames.com/?p=980 This article introduces you to what shaders can do. I’ll showcase a few cool effects you can achieve with custom shaders and show how to...

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How to save and load player progress with localStorage https://www.dynetisgames.com/2018/10/28/how-save-load-player-progress-localstorage/ https://www.dynetisgames.com/2018/10/28/how-save-load-player-progress-localstorage/#respond Sun, 28 Oct 2018 17:21:01 +0000 http://www.dynetisgames.com/?p=924 This short tutorial and the demo that goes with it illustrate how you can save player progress in your Phaser 3 game using localStorage. That...

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A to Z guide to pathfinding with Easystar and Phaser 3 https://www.dynetisgames.com/2018/03/06/pathfinding-easystar-phaser-3/ https://www.dynetisgames.com/2018/03/06/pathfinding-easystar-phaser-3/#respond Tue, 06 Mar 2018 14:06:54 +0000 http://www.dynetisgames.com/?p=764 Pathfinding is a technique that consists in computing the shortest path between two points. It is ubiquitous in video games to compute the paths that...

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How to manage big maps with Phaser 3 https://www.dynetisgames.com/2018/02/24/manage-big-maps-phaser-3/ https://www.dynetisgames.com/2018/02/24/manage-big-maps-phaser-3/#respond Sat, 24 Feb 2018 20:45:07 +0000 http://www.dynetisgames.com/?p=726 Tilemaps are great data structures to store all kind of useful information about your game world. However, if you world is very big (like, several...

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How to deploy your multiplayer Phaser game on Heroku https://www.dynetisgames.com/2018/02/01/deploy-multiplayer-phaser-game-heroku/ https://www.dynetisgames.com/2018/02/01/deploy-multiplayer-phaser-game-heroku/#respond Thu, 01 Feb 2018 21:56:22 +0000 http://www.dynetisgames.com/?p=640 In a previous tutorial, we looked at how to make a basic multiplayer online game with Phaser, Node.js and Socket.io. Hopefully you managed to clone...

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Implementing a Custom Binary Protocol for your game https://www.dynetisgames.com/2017/06/14/custom-binary-protocol-javascript/ https://www.dynetisgames.com/2017/06/14/custom-binary-protocol-javascript/#respond Wed, 14 Jun 2017 21:34:34 +0000 http://www.dynetisgames.com/?p=333 Let’s decompose the term “custom binary protocol”. In networking, a protocol is a set of rules about how several entities should communicate. In the context...

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How to make a multiplayer online game with Phaser, Socket.io and Node.js https://www.dynetisgames.com/2017/03/06/how-to-make-a-multiplayer-online-game-with-phaser-socket-io-and-node-js/ https://www.dynetisgames.com/2017/03/06/how-to-make-a-multiplayer-online-game-with-phaser-socket-io-and-node-js/#comments Mon, 06 Mar 2017 23:20:21 +0000 http://35.156.160.236/?p=52 In this tutorial, we will see how to program the client and server of a very basic real-time multiplayer online game, and how to make...

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